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GameStar 2004 May
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INI File
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2003-09-30
|
3KB
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101 lines
[preset00]
fRating=3
fGammaAdj=2
fDecay=1
fVideoEchoZoom=1
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=0.071719
fWaveSmoothing=0.75
fWaveParam=-0.16
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=9.8608
fWarpScale=16.2174
fZoomExponent=1.503744
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.999999
sx=1
sy=1
wave_r=0.9
wave_g=0.2
wave_b=0.4
wave_x=0.5
wave_y=0.5
ob_size=0.5
ob_r=0.05
ob_g=0
ob_b=0
ob_a=0.02
ib_size=0.5
ib_r=0.05
ib_g=0
ib_b=0
ib_a=0.02
nMotionVectorsX=64
nMotionVectorsY=48
mv_l=5
mv_r=0
mv_g=0
mv_b=0
mv_a=0
per_frame_1=warp = 0;
per_frame_2=volume = 0.3*(bass+mid+att);
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_7=xpos = xpos + 0.001*xspeed;
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_12=ypos = ypos + 0.001*yspeed;
per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_16=peakbass_att = max(bass_att,peakbass_att);
per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_22=wave_x = xpos + 0.5;
per_frame_23=wave_y = ypos + 0.5;
per_frame_24=wave_r = wave_r + 0.250*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_25=wave_g = wave_g + 0.150*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_26=wave_b = wave_b + 0.150*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_27=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
per_frame_28=mv_r = if(beat, 1, ib_r);
per_frame_29=mv_b = if(beat, wave_b, ib_b);
per_frame_30=mv_a = if(beat, 0.1, ib_a);
per_frame_31=ib_a = 0.015;
per_frame_32=q3 = wave_mystery;
per_frame_33=q1 = wave_x;
per_frame_34=q2 = 1- wave_y;
per_pixel_1=newx = x - q1;
per_pixel_2=newy = y - q2;
per_pixel_3=newrad = sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2;
per_pixel_4=newzoom = pow(1.05 + below(newrad,0.39+q3)*(0.6-newrad), pow(1 + 0.5*cos(newrad+2*q3+0.28), newrad*2-1));
per_pixel_5=dx = -0.0005 + (newx)*newzoom - newx;
per_pixel_6=dy = -0.0005 + (newy)*newzoom - newy;